Our generic Android app development service covers the entire development cycle, from concept to distribution. Relying on agile methodology, we deliver end-to-end custom products that encompass the complete range of Android devices, including smartphones, tablets, and Android TVs.
Some of the design processes we implement are:
We employ a ‘barebone’ style making wireframing a great tool early on, giving you time to cement your content architecture before diving into the details. Moreover, their simplicity is forgiving of mistakes and allows you to experiment, which takes some of the hassle out of designing the overall structure.
Wireframes Compared to Other Design Documents
The terminology used in design documentation often gets used interchangeably, so let’s clarify the differences.
Think of wireframes as the skeleton. They loosely shape the final product, giving you a reliable idea of where everything will eventually go. The content is the muscle (and can be as meaty or trim as you want).
Next comes the mockup—the skin. Mockups are strictly visual. This is the documentation where you solidify your visual decisions, experiment with variations, and (optionally) create pixel-perfect drafts.
With the prototype, you breathe life into your creation. Prototypes test your interface ideas and generate the feedback necessary to keep the design headed in the right direction. Prototypes can (and should) be used during every stage of the design process, and can be in any fidelity. As we’ll discuss below, you can even make a lo-fi prototype by adding interactivity to a wireframe.
Remember that wireframes are only a means to a prototype. In other words, prototypes are the most functional, useful documentation you can create. Wireframes just help you focus the placement of content for your prototype.
User interface/experience (UI/UX)
User experience (UX) is the art of planning a product’s design so that interactions with the completed product will be as positive as possible.
This includes an end user’s interaction with and attitude toward a given IT system or services, including the interface, graphics and design. IT leaders concerned with UX ask questions to determine what their users need and value, and compare those findings to their IT system’s current abilities and their limitations.
Design and Architecture
In information technology, design reuse is the inclusion of previously designed components (blocks of logic or data) in software and hardware. The term is more frequently used in hardware development. Design reuse makes it faster and cheaper to design and build a new product, since the reused components will not only be already designed but also tested for reliability. Developers can reuse a component in both similar and completely different applications: for example, a component used as part of a central processing unit ( CPU ) for a PC could be reused in a handheld device or a set-top box. In hardware development, components in design reuse are called IP cores (intellectual property cores).
Design reuse is a somewhat controversial issue within the electronic design automation ( EDA ) industry for a number of reasons, including the desire of many engineers to design the complete product, and – according to some – the conservative nature of engineers as a group. A number of organizations, such as the Free-IP Project and OpenCores, have formed to promote design reuse.
Quality and Quality Assurance
Quality assurance (QA) is any systematic process of determining whether a product or service meets specified requirements.
QA establishes and maintains set requirements for developing or manufacturing reliable products. A quality assurance system is meant to increase customer confidence and a company’s credibility, while also improving work processes and efficiency, and it enables a company to better compete with others.